Tuesday, June 20, 2023

glossary Key terms and theory

 videos on demand 

  1. a system in which viewers choose their own filmed entertainment, by means of a PC or interactive TV system, from a wide available selection. 

streams and streaming 

The technology of transmitting audio and video files In a continuous flow over a wired or wireless internet connection


microblogging 

the activity or practice of making short, frequent posts to a microblog.


crowdfunding

the practice of funding a project or venture by raising money from a large number of people who each contribute a relatively small amount, typically via the internet.


wikinomics 

Tapscott and Williams (2006) traditional business model has evolved 

more collaborations due to access to online tecnologies broadband speeds for businesses and prosumers


globalisation 

globalisation a brand can be accessed all over the world due to the instant communication of the web 


fan films 

a film made by fans 

citizen journalists 

people recoding events 


croud funding 

kickstarter 


global village - the term used to descraba how the web instantly connect audiences all over the world 

marshal mcluhan (1964) - suggested that TV would create a global village, as a medium central to communicate ideas. he also predicted a libray network accessible everywhere that would allow access to all forms of information.


lord nelson 

Facebook - reacher a audience that is legal to drink 

intstergram - lots of people in there 20s use it and can have a business account 

tripadverser - advertise on there to people in the local area and non local people you can put pictures of the business 


web utopians - those who see the web and social midea teconliges as having a benefit to society as a whole 


electronic agora - online meeting spaces such as forums and chat rooms where people can discuss a range of topics and achieves collaboration 


distribution - the methods by which media products are derived to audiences 


social media - utilising Web 2.0 tecnoliges to allow users to share ideas, expressions content via online communities 


professional - payed person working for a company to do a job 


there is no single body or organisation that regulates social media 

laws in social media 

dater protection act 

libel 

race relations act 

criminal justis and public order act 

race and religious hatred act 

criminal justice and immigration act 


morral - standerds of behaver  

panic - anxiety caused by widely unthinking behavour 


IPSO - can regulate content by magazine publishers or news agencies 

ASA - can monitor adverts and advertising content 

OFcom - can monitor some professionally produced content online 

BBFC - can monitor and classify film content online 

cannot regulate individuals 

Weibo 

Weibo (微博) is a Chinese microblogging website, much like Twitter or Facebook. After its launch by the Sina Corporation in August of 2009, it quickly made its name as one of the biggest social media platforms in China.


QQ 

QQ is primarily used for online messaging, casual video and voice calls, document-sharing, and social networking.


3 cultural constrauts when marketing to foreign markets 

1. how vuews differ between country's 

2. different politics and governments - which have different laws 

3. diffent social medier 



critical role - the legend of vox machina 

Critical Role's The Legend of Vox Machina reunites your favourite heroes for a professional-quality animated special! 88,887 backers pledged $11,385,449 to help bring this 

on average people donated 128$ each 



croudsuwsing 

roxstar for game designers 



case study 

colaboratons Divinity: Original Sin: the consepted of wikinomics apples to this game because it was made from croud funding and needed a platform to sponsor it in this case it was kickstarter to fund the project and funded €950,000 for extra money for the game to make it better giving the game a final buget of €4 million with people that doneted they got extra resoreses and campain in the game there is a picture of the rewards for donating it they used web 2.0 to get the messige wider and to more people using Facebook as well to advertise for donations which helped get the game developed so used a rage of media channels 






Thursday, June 15, 2023

personal use of social media

 social media is platforms where people can consume and make information 

social media is used for watching and producing content and information news education entertainment 

user generated content is where the uses makes the content and puts it on the web prosumers 

grass routes media 


introduction to unit 6

 web 1.0 

sir Tim Berners-lee 1991 

information for educators and scientists 

1995 - web is commercialised to privet business sector 

READ WRITE WEB 

in the 2000s broadband 

everyone can use and add on a daily basis 


web 2.0

audience participation - people add to the internet - comment like sharing disslike duet retweeting subscribe 

collaboration - 2 or more people working together to produce a product 

'prosumer' - someone who consumes and produces - tick-tock YouTube twitch Soundcloud 

Web 2.0 is much more photo and video heavy acssesderble tecnoaligy has convertged 

INTERACTIVE WEB 


Web 3.0 

John markoff (2006) 

semantic web 


lo3 and 4 campaign objectives

Spotify  billbords  posters  Spotify wrapped  new campaigns every year  wordplay with the music advertised  it was world wide in different l...